Late game, you will want more Intel and Scientists. Mid game, you will be more focused on Engineers, Intel, Supplies, Resistance Contact, Making Contact & Building Radio Stations to get greater reach over the globe. You'll want to get more Engineers, Scientists, Supplies & Grenades in the early game. Switch your priorities as the game progresses from early game to mid-game and finally late game.This gives you control over the Avatar Project. But more importantly, you want to grow the Resistance network in order to unlock Alien Facility and Black Site missions. The bigger the network, the more supplies you'll gain. Focus on growing the Resistance network.You will need them to excavate, build, and man facilities. Engineers are the most important resource early and mid game.The Alien Facility lead will grant you access to a locked Alien Facility mission (without needing to Make Contact with that country). “Alien Facility Lead” is an item you can research. Skull-mining advent troops with your Specialists gives you a chance of finding Alien Facility leads.Skull-jacking a Codex will lower the Avatar Project by a further -2.Completing black-site missions will reduce the Avatar Project by -2 each time.The red boxes indicate how much the Avatar Project progress will be reduced if you destroy that facility. Every single Alien Facility has red boxes under it.Resetting the doom clock this way will buy yourself more time to build up Xcom’s soldiers, tech, armor and weapons.Otherwise, allow for 3 days in case you need to retry the mission. If you think you will have no problem completing the mission, you can bring the timer down to 1 day and then go for the mission. The timer can be waited down to 1-7 days - depending on how skilled you are on ground missions and how strong your soldiers are. Starting mid game, you should have at least one alien facility or black site mission accessible.To remove the timer, you must destroy an alien facility or complete one of the story missions.The Doom Timer resets to 4-7 days instead of 26-28 days (on the 2nd trigger). This has been changed on Alien Hunter DLC. When all the Avatar Project red bars fill up, it starts a “Doom Timer” and at this point you have between 26-28 days on Legendary to prevent an Alien victory.
Xcom 2 remove facility how to#
Once it fills up, the doom timer starts.įirst off, let's clear up the air on a few misconceptions and how to effectively beat it without the risk of defeat early on. There are a total of 12 bars in the Avatar Project. Only The Strongest Xcom Players Will SurviveĪre you tired of getting ass-kicked in Legend Ironman mode? Here are the best Xcom 2 tips to make you Earth's hero and stop the AVATAR project in its tracks.